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Writer's pictureGus Keller

Scream VI



Scream VI is in line with its franchise, a self-referential whodunit that's oddly simplistic. Studying tropes could create social commentary, but they're merely acknowledged rather than experimented with. There's blunt dialogue, contrivances, plot armor, minimal consequences, and mediocre motivations. The "who" of its killers is satisfying, but "why" isn't significant. Thus, Scream VI feels inconsequential. The protagonists have dynamic internal conflicts and Ortega/Barrera are legitimately good, creating relatable drama. Its differentiated set pieces and emotional investment produce adequate thrills. However, Scream VI's lack of character or thematic progress results in middling payoff.


Technically, Scream VI takes steps. It ups the gore effects, delivering blood, wounds, and corpses. The measured music uses modern songs, atmospheric scoring, and callback motifs. Its sound is vivid with stabbings, Ghostface's voice, risers, stings, emphasis, symbolism, and quiet. The underutilized production design offers an NYC setting, a shrine location, and a weathered mask. Its casting unites legacy actors, established returners, and obscure new players. The editing adds cross-cuts and jump cuts, yet bloats the climax. Finally, its imagery has superficial movement, framing, lighting, angles, and shakiness. Ultimately, Scream VI does most well but nothing special.


Writing: 5/10

Direction: 6/10

Cinematography: 7/10

Acting: 7/10

Editing: 6/10

Sound: 7/10

Score/Soundtrack: 7/10

Production Design: 6/10

Casting: 7/10

Effects: 7/10


Overall Score: 6.5/10

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